2 comments on “Dan’s Tile Maker

  1. That’s cool! Can you post some examples of the output?

    I started on a similar idea for a long-ago procedural platformer, but I didn’t get much farther than some simple recoloring and masking prebuilt patterns.

    You are not alone in liking single-purpose, self-contained code. You might like stb_image.c, available from http://nothings.org/, loads a bunch of formats, no dependancies.

    thanks for sharing this!

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